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      Diablo vs. Darkest Dungeon: RPG devs on balancing punishment and power

      news.movim.eu / ArsTechnica • 17 April 2025

    It’s one of the oldest conversations in gaming. Do you play video games because you’re looking for a challenge and want to experience the thrill and satisfaction of overcoming obstacles? Or do you turn to games to feel empowered, for the escapist fantasy of possessing incredible abilities that are often unattainable in real life?

    Nowhere is this question more relevant than in the role-playing game genre. The core of the genre is developing a character (or stable of characters) over time, watching their power grow and capabilities expand. Satisfying player power fantasies is at the heart of many RPGs, where you can watch your virtual avatar grow from an unknown serf clad in rags to a living god, wielding incredible power to dominate your enemies or redeem a broken world.

    That said, the thrill of power is only really exciting when leavened with a little friction. Eventually, even being omnipotent gets old.

    Read full article

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    • tagfeatures tagfeatures tagfeatures taggaming taggaming taggaming tagfeatures tagfeatures tagfeatures taggaming taggaming taggaming tagdarkest dungeon tagdarkest dungeon tagdarkest dungeon tagdiablo tagdiablo tagdiablo tagdifficulty tagdifficulty tagdifficulty taggame design taggame design taggame design taginterview taginterview taginterview tagroguelike tagroguelike tagroguelike tagroleplaying game tagroleplaying game tagroleplaying game tagrpg tagrpg tagrpg tagsystems design tagsystems design tagsystems design tagdarkest dungeon tagdarkest dungeon tagdarkest dungeon tagdiablo tagdiablo tagdiablo tagdifficulty tagdifficulty tagdifficulty taggame design taggame design taggame design taginterview taginterview taginterview tagroguelike tagroguelike tagroguelike tagroleplaying game tagroleplaying game tagroleplaying game tagrpg tagrpg tagrpg tagsystems design tagsystems design tagsystems design tagfeatures tagfeatures tagfeatures taggaming taggaming taggaming tagdarkest dungeon tagdarkest dungeon tagdarkest dungeon tagdiablo tagdiablo tagdiablo tagdifficulty tagdifficulty tagdifficulty taggame design taggame design taggame design taginterview taginterview taginterview tagroguelike tagroguelike tagroguelike tagroleplaying game tagroleplaying game tagroleplaying game tagrpg tagrpg tagrpg tagsystems design tagsystems design tagsystems design

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    • Ar chevron_right

      Diablo vs. Darkest Dungeon: RPG devs on balancing punishment and power

      news.movim.eu / ArsTechnica • 17 April 2025

    It’s one of the oldest conversations in gaming. Do you play video games because you’re looking for a challenge and want to experience the thrill and satisfaction of overcoming obstacles? Or do you turn to games to feel empowered, for the escapist fantasy of possessing incredible abilities that are often unattainable in real life?

    Nowhere is this question more relevant than in the role-playing game genre. The core of the genre is developing a character (or stable of characters) over time, watching their power grow and capabilities expand. Satisfying player power fantasies is at the heart of many RPGs, where you can watch your virtual avatar grow from an unknown serf clad in rags to a living god, wielding incredible power to dominate your enemies or redeem a broken world.

    That said, the thrill of power is only really exciting when leavened with a little friction. Eventually, even being omnipotent gets old.

    Read full article

    Comments

    • tagfeatures tagfeatures tagfeatures taggaming taggaming taggaming tagdarkest dungeon tagdarkest dungeon tagdarkest dungeon tagdiablo tagdiablo tagdiablo tagdifficulty tagdifficulty tagdifficulty taggame design taggame design taggame design taginterview taginterview taginterview tagroguelike tagroguelike tagroguelike tagroleplaying game tagroleplaying game tagroleplaying game tagrpg tagrpg tagrpg tagsystems design tagsystems design tagsystems design tagfeatures tagfeatures tagfeatures taggaming taggaming taggaming tagdarkest dungeon tagdarkest dungeon tagdarkest dungeon tagdiablo tagdiablo tagdiablo tagdifficulty tagdifficulty tagdifficulty taggame design taggame design taggame design taginterview taginterview taginterview tagroguelike tagroguelike tagroguelike tagroleplaying game tagroleplaying game tagroleplaying game tagrpg tagrpg tagrpg tagsystems design tagsystems design tagsystems design tagfeatures tagfeatures tagfeatures taggaming taggaming taggaming tagdarkest dungeon tagdarkest dungeon tagdarkest dungeon tagdiablo tagdiablo tagdiablo tagdifficulty tagdifficulty tagdifficulty taggame design taggame design taggame design taginterview taginterview taginterview tagroguelike tagroguelike tagroguelike tagroleplaying game tagroleplaying game tagroleplaying game tagrpg tagrpg tagrpg tagsystems design tagsystems design tagsystems design

    • Pictures 3 image

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    • Ar chevron_right

      Diablo vs. Darkest Dungeon: RPG devs on balancing punishment and power

      news.movim.eu / ArsTechnica • 17 April 2025

    It’s one of the oldest conversations in gaming. Do you play video games because you’re looking for a challenge and want to experience the thrill and satisfaction of overcoming obstacles? Or do you turn to games to feel empowered, for the escapist fantasy of possessing incredible abilities that are often unattainable in real life?

    Nowhere is this question more relevant than in the role-playing game genre. The core of the genre is developing a character (or stable of characters) over time, watching their power grow and capabilities expand. Satisfying player power fantasies is at the heart of many RPGs, where you can watch your virtual avatar grow from an unknown serf clad in rags to a living god, wielding incredible power to dominate your enemies or redeem a broken world.

    That said, the thrill of power is only really exciting when leavened with a little friction. Eventually, even being omnipotent gets old.

    Read full article

    Comments

    • tagfeatures tagfeatures tagfeatures taggaming taggaming taggaming tagfeatures tagfeatures tagfeatures taggaming taggaming taggaming tagdarkest dungeon tagdarkest dungeon tagdarkest dungeon tagdiablo tagdiablo tagdiablo tagdifficulty tagdifficulty tagdifficulty taggame design taggame design taggame design taginterview taginterview taginterview tagroguelike tagroguelike tagroguelike tagroleplaying game tagroleplaying game tagroleplaying game tagrpg tagrpg tagrpg tagsystems design tagsystems design tagsystems design tagfeatures tagfeatures tagfeatures taggaming taggaming taggaming tagdarkest dungeon tagdarkest dungeon tagdarkest dungeon tagdiablo tagdiablo tagdiablo tagdifficulty tagdifficulty tagdifficulty taggame design taggame design taggame design taginterview taginterview taginterview tagroguelike tagroguelike tagroguelike tagroleplaying game tagroleplaying game tagroleplaying game tagrpg tagrpg tagrpg tagsystems design tagsystems design tagsystems design tagdarkest dungeon tagdarkest dungeon tagdarkest dungeon tagdiablo tagdiablo tagdiablo tagdifficulty tagdifficulty tagdifficulty taggame design taggame design taggame design taginterview taginterview taginterview tagroguelike tagroguelike tagroguelike tagroleplaying game tagroleplaying game tagroleplaying game tagrpg tagrpg tagrpg tagsystems design tagsystems design tagsystems design

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