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      These are the lasting things that Half-Life 2 gave us, besides headcrabs and crowbars

      news.movim.eu / ArsTechnica • 16 November 2024

    It's Half-Life 2 week at Ars Technica! This Saturday, November 16, is the 20th anniversary of the release of Half-Life 2 —a game of historical importance for the artistic medium and technology of computer games. Each day up through the 16th, we'll be running a new article looking back at the game and its impact.

    “Well, I just hate the idea that our games might waste people’s time. Why spend four years of your life building something that isn't innovative and is basically pointless?”

    Valve software founder Gabe Newell is quoted by Geoff Keighley—yes, the Game Awards guy, back then a GameSpot writer—as saying this in June 1999 , six months after the original Half-Life launched. Newell gave his team no real budget or deadline, only the assignment to “follow up the best PC game of all time” and redefine the genre.

    Read full article

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    • taggaming taggaming taggaming taggabe newell taggabe newell taggabe newell taghalf-life 2 taghalf-life 2 taghalf-life 2 taghalf-life 3 taghalf-life 3 taghalf-life 3 tagmarc laidlaw tagmarc laidlaw tagmarc laidlaw tagportal tagportal tagportal tagportal 2 tagportal 2 tagportal 2 tagsource code leak tagsource code leak tagsource code leak tagsource engine tagsource engine tagsource engine tagsteam tagsteam tagsteam tagteam fortress 2 tagteam fortress 2 tagteam fortress 2 tagvalve tagvalve tagvalve taggaming taggaming taggaming taggabe newell taggabe newell taggabe newell taghalf-life 2 taghalf-life 2 taghalf-life 2 taghalf-life 3 taghalf-life 3 taghalf-life 3 tagmarc laidlaw tagmarc laidlaw tagmarc laidlaw tagportal tagportal tagportal taggaming taggaming taggaming taggabe newell taggabe newell taggabe newell taghalf-life 2 taghalf-life 2 taghalf-life 2 taghalf-life 3 taghalf-life 3 taghalf-life 3 tagmarc laidlaw tagmarc laidlaw tagmarc laidlaw tagportal tagportal tagportal tagportal 2 tagportal 2 tagportal 2 tagsource code leak tagsource code leak tagsource code leak tagsource engine tagsource engine tagsource engine tagsteam tagsteam tagsteam tagteam fortress 2 tagteam fortress 2 tagteam fortress 2 tagvalve tagvalve tagvalve tagportal 2 tagportal 2 tagportal 2 tagsource code leak tagsource code leak tagsource code leak tagsource engine tagsource engine tagsource engine tagsteam tagsteam tagsteam tagteam fortress 2 tagteam fortress 2 tagteam fortress 2 tagvalve tagvalve tagvalve

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      These are the lasting things that Half-Life 2 gave us, besides headcrabs and crowbars

      news.movim.eu / ArsTechnica • 16 November 2024

    It's Half-Life 2 week at Ars Technica! This Saturday, November 16, is the 20th anniversary of the release of Half-Life 2 —a game of historical importance for the artistic medium and technology of computer games. Each day up through the 16th, we'll be running a new article looking back at the game and its impact.

    “Well, I just hate the idea that our games might waste people’s time. Why spend four years of your life building something that isn't innovative and is basically pointless?”

    Valve software founder Gabe Newell is quoted by Geoff Keighley—yes, the Game Awards guy, back then a GameSpot writer—as saying this in June 1999 , six months after the original Half-Life launched. Newell gave his team no real budget or deadline, only the assignment to “follow up the best PC game of all time” and redefine the genre.

    Read full article

    Comments

    • taggaming taggaming taggaming taggabe newell taggabe newell taggabe newell taghalf-life 2 taghalf-life 2 taghalf-life 2 taghalf-life 3 taghalf-life 3 taghalf-life 3 tagmarc laidlaw tagmarc laidlaw tagmarc laidlaw tagportal tagportal tagportal tagportal 2 tagportal 2 tagportal 2 tagsource code leak tagsource code leak tagsource code leak tagsource engine tagsource engine tagsource engine tagsteam tagsteam tagsteam tagteam fortress 2 tagteam fortress 2 tagteam fortress 2 tagvalve tagvalve tagvalve taggaming taggaming taggaming taggabe newell taggabe newell taggabe newell taghalf-life 2 taghalf-life 2 taghalf-life 2 taghalf-life 3 taghalf-life 3 taghalf-life 3 tagmarc laidlaw tagmarc laidlaw tagmarc laidlaw tagportal tagportal tagportal tagportal 2 tagportal 2 tagportal 2 tagsource code leak tagsource code leak tagsource code leak tagsource engine tagsource engine tagsource engine tagsteam tagsteam tagsteam tagteam fortress 2 tagteam fortress 2 tagteam fortress 2 tagvalve tagvalve tagvalve taggaming taggaming taggaming taggabe newell taggabe newell taggabe newell taghalf-life 2 taghalf-life 2 taghalf-life 2 taghalf-life 3 taghalf-life 3 taghalf-life 3 tagmarc laidlaw tagmarc laidlaw tagmarc laidlaw tagportal tagportal tagportal tagportal 2 tagportal 2 tagportal 2 tagsource code leak tagsource code leak tagsource code leak tagsource engine tagsource engine tagsource engine tagsteam tagsteam tagsteam tagteam fortress 2 tagteam fortress 2 tagteam fortress 2 tagvalve tagvalve tagvalve

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    • Ar chevron_right

      These are the lasting things that Half-Life 2 gave us, besides headcrabs and crowbars

      news.movim.eu / ArsTechnica • 16 November 2024

    It's Half-Life 2 week at Ars Technica! This Saturday, November 16, is the 20th anniversary of the release of Half-Life 2 —a game of historical importance for the artistic medium and technology of computer games. Each day up through the 16th, we'll be running a new article looking back at the game and its impact.

    “Well, I just hate the idea that our games might waste people’s time. Why spend four years of your life building something that isn't innovative and is basically pointless?”

    Valve software founder Gabe Newell is quoted by Geoff Keighley—yes, the Game Awards guy, back then a GameSpot writer—as saying this in June 1999 , six months after the original Half-Life launched. Newell gave his team no real budget or deadline, only the assignment to “follow up the best PC game of all time” and redefine the genre.

    Read full article

    Comments

    • taggaming taggaming taggaming taggabe newell taggabe newell taggabe newell taghalf-life 2 taghalf-life 2 taghalf-life 2 taghalf-life 3 taghalf-life 3 taghalf-life 3 tagmarc laidlaw tagmarc laidlaw tagmarc laidlaw tagportal tagportal tagportal tagportal 2 tagportal 2 tagportal 2 tagsource code leak tagsource code leak tagsource code leak tagsource engine tagsource engine tagsource engine tagsteam tagsteam tagsteam tagteam fortress 2 tagteam fortress 2 tagteam fortress 2 tagvalve tagvalve tagvalve taggaming taggaming taggaming taggabe newell taggabe newell taggabe newell taghalf-life 2 taghalf-life 2 taghalf-life 2 taghalf-life 3 taghalf-life 3 taghalf-life 3 tagmarc laidlaw tagmarc laidlaw tagmarc laidlaw tagportal tagportal tagportal tagportal 2 tagportal 2 tagportal 2 tagsource code leak tagsource code leak tagsource code leak tagsource engine tagsource engine tagsource engine tagsteam tagsteam tagsteam tagteam fortress 2 tagteam fortress 2 tagteam fortress 2 tagvalve tagvalve tagvalve taggaming taggaming taggaming taggabe newell taggabe newell taggabe newell taghalf-life 2 taghalf-life 2 taghalf-life 2 taghalf-life 3 taghalf-life 3 taghalf-life 3 tagmarc laidlaw tagmarc laidlaw tagmarc laidlaw tagportal tagportal tagportal tagportal 2 tagportal 2 tagportal 2 tagsource code leak tagsource code leak tagsource code leak tagsource engine tagsource engine tagsource engine tagsteam tagsteam tagsteam tagteam fortress 2 tagteam fortress 2 tagteam fortress 2 tagvalve tagvalve tagvalve

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