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      Epic Games Store completely eliminates revenue fees for smaller developers

      news.movim.eu / ArsTechnica • 2 May 2025

    It has been over six years since Epic started undercutting Steam's 30 percent revenue share for developers , asking for just 12 percent of sales on its then-new Epic Games Store. Now, Epic is going even further by reducing those fees to zero for a game's first $1 million in annual sales.

    The newly announced fee structure will go into effect in June, Epic said, and will apply to a developer's revenue on a "per app" basis. After the first $1 million in annual sales, apps will be charged the usual 12 percent fee for listing on the Epic Games Store.

    This isn't the first time Epic has offered a financial break to smaller developers. Back in 2011, the company eschewed royalty payments for the first $50,000 in sales for projects made with the newly free Unreal Development Kit. By 2020, that royalty-free grace period for Unreal Engine projects was increased to cover the first $1 million in lifetime sales for a project.

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    • Ar chevron_right

      Epic Games Store completely eliminates revenue fees for smaller developers

      news.movim.eu / ArsTechnica • 2 May 2025

    It has been over six years since Epic started undercutting Steam's 30 percent revenue share for developers , asking for just 12 percent of sales on its then-new Epic Games Store. Now, Epic is going even further by reducing those fees to zero for a game's first $1 million in annual sales.

    The newly announced fee structure will go into effect in June, Epic said, and will apply to a developer's revenue on a "per app" basis. After the first $1 million in annual sales, apps will be charged the usual 12 percent fee for listing on the Epic Games Store.

    This isn't the first time Epic has offered a financial break to smaller developers. Back in 2011, the company eschewed royalty payments for the first $50,000 in sales for projects made with the newly free Unreal Development Kit. By 2020, that royalty-free grace period for Unreal Engine projects was increased to cover the first $1 million in lifetime sales for a project.

    Read full article

    Comments

    • taggaming taggaming taggaming taggaming taggaming taggaming taggaming taggaming taggaming

    • Pictures 3 image

    • visibility
    • visibility
    • visibility
    • Ar chevron_right

      Epic Games Store completely eliminates revenue fees for smaller developers

      news.movim.eu / ArsTechnica • 2 May 2025

    It has been over six years since Epic started undercutting Steam's 30 percent revenue share for developers , asking for just 12 percent of sales on its then-new Epic Games Store. Now, Epic is going even further by reducing those fees to zero for a game's first $1 million in annual sales.

    The newly announced fee structure will go into effect in June, Epic said, and will apply to a developer's revenue on a "per app" basis. After the first $1 million in annual sales, apps will be charged the usual 12 percent fee for listing on the Epic Games Store.

    This isn't the first time Epic has offered a financial break to smaller developers. Back in 2011, the company eschewed royalty payments for the first $50,000 in sales for projects made with the newly free Unreal Development Kit. By 2020, that royalty-free grace period for Unreal Engine projects was increased to cover the first $1 million in lifetime sales for a project.

    Read full article

    Comments

    • taggaming taggaming taggaming taggaming taggaming taggaming taggaming taggaming taggaming

    • Pictures 3 image

    • visibility
    • visibility
    • visibility
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