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      Licking this “lollipop” will let you taste virtual flavors

      news.movim.eu / ArsTechnica • 26 November 2024 • 1 minute

    Demonstrating lollipop user interface to simulate taste in virtual and augmented reality environments. Credit: Lu et al, 2024/PNAS

    Virtual reality (VR) technology has long sought to incorporate the human senses into virtual and mixed-reality environments. In addition to sight and sound, researchers have been trying to add the sensation of human touch and smell via various user interfaces, as well as taste. But the latter has proved to be quite challenging. A team of Hong Kong scientists has now developed a handheld user interface shaped like a lollipop capable of recreating several different flavors in a virtual environment, according to a new paper published in the Proceedings of the National Academy of Sciences (PNAS).

    It's well established that human taste consists of sweet, salty, sour, bitter, and umami—five basic flavors induced by chemical stimulation of the tongue, and to a lesser extent in parts of the pharynx, larynx, and epiglottis. Recreating those sensations in VR has resulted in a handful of attempts at a flavor user interface, relying on such mechanisms as chemical, thermal, and electrical stimulation, as well as iontophoresis.

    The chemical approach usually involves applying flavoring chemicals directly onto the tongue, but this requires room for bulk storage of said chemicals, and there is a long delay time that is not ideal for VR applications. Thermal variations applied directly to the tongue can stimulate taste sensations but require a complicated system incorporating a cooling subsystem and temperature sensors, among other components.

    Read full article

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    • tagscience tagscience tagscience tagaugmented reality tagaugmented reality tagaugmented reality tagextended reality tagextended reality tagextended reality taghaptic interfaces taghaptic interfaces taghaptic interfaces taghuman-computer interface taghuman-computer interface taghuman-computer interface tagvirtual reality tagvirtual reality tagvirtual reality tagscience tagscience tagscience tagaugmented reality tagaugmented reality tagaugmented reality tagextended reality tagextended reality tagextended reality taghaptic interfaces taghaptic interfaces taghaptic interfaces taghuman-computer interface taghuman-computer interface taghuman-computer interface tagvirtual reality tagvirtual reality tagvirtual reality tagscience tagscience tagscience tagaugmented reality tagaugmented reality tagaugmented reality tagextended reality tagextended reality tagextended reality taghaptic interfaces taghaptic interfaces taghaptic interfaces taghuman-computer interface taghuman-computer interface taghuman-computer interface tagvirtual reality tagvirtual reality tagvirtual reality

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    • Ar chevron_right

      Licking this “lollipop” will let you taste virtual flavors

      news.movim.eu / ArsTechnica • 26 November 2024 • 1 minute

    Demonstrating lollipop user interface to simulate taste in virtual and augmented reality environments. Credit: Lu et al, 2024/PNAS

    Virtual reality (VR) technology has long sought to incorporate the human senses into virtual and mixed-reality environments. In addition to sight and sound, researchers have been trying to add the sensation of human touch and smell via various user interfaces, as well as taste. But the latter has proved to be quite challenging. A team of Hong Kong scientists has now developed a handheld user interface shaped like a lollipop capable of recreating several different flavors in a virtual environment, according to a new paper published in the Proceedings of the National Academy of Sciences (PNAS).

    It's well established that human taste consists of sweet, salty, sour, bitter, and umami—five basic flavors induced by chemical stimulation of the tongue, and to a lesser extent in parts of the pharynx, larynx, and epiglottis. Recreating those sensations in VR has resulted in a handful of attempts at a flavor user interface, relying on such mechanisms as chemical, thermal, and electrical stimulation, as well as iontophoresis.

    The chemical approach usually involves applying flavoring chemicals directly onto the tongue, but this requires room for bulk storage of said chemicals, and there is a long delay time that is not ideal for VR applications. Thermal variations applied directly to the tongue can stimulate taste sensations but require a complicated system incorporating a cooling subsystem and temperature sensors, among other components.

    Read full article

    Comments

    • tagscience tagscience tagscience tagaugmented reality tagaugmented reality tagaugmented reality tagextended reality tagextended reality tagextended reality taghaptic interfaces taghaptic interfaces taghaptic interfaces taghuman-computer interface taghuman-computer interface taghuman-computer interface tagvirtual reality tagvirtual reality tagvirtual reality tagscience tagscience tagscience tagaugmented reality tagaugmented reality tagaugmented reality tagextended reality tagextended reality tagextended reality taghaptic interfaces taghaptic interfaces taghaptic interfaces taghuman-computer interface taghuman-computer interface taghuman-computer interface tagvirtual reality tagvirtual reality tagvirtual reality tagscience tagscience tagscience tagaugmented reality tagaugmented reality tagaugmented reality tagextended reality tagextended reality tagextended reality taghaptic interfaces taghaptic interfaces taghaptic interfaces taghuman-computer interface taghuman-computer interface taghuman-computer interface tagvirtual reality tagvirtual reality tagvirtual reality

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    • Ar chevron_right

      Licking this “lollipop” will let you taste virtual flavors

      news.movim.eu / ArsTechnica • 26 November 2024 • 1 minute

    Demonstrating lollipop user interface to simulate taste in virtual and augmented reality environments. Credit: Lu et al, 2024/PNAS

    Virtual reality (VR) technology has long sought to incorporate the human senses into virtual and mixed-reality environments. In addition to sight and sound, researchers have been trying to add the sensation of human touch and smell via various user interfaces, as well as taste. But the latter has proved to be quite challenging. A team of Hong Kong scientists has now developed a handheld user interface shaped like a lollipop capable of recreating several different flavors in a virtual environment, according to a new paper published in the Proceedings of the National Academy of Sciences (PNAS).

    It's well established that human taste consists of sweet, salty, sour, bitter, and umami—five basic flavors induced by chemical stimulation of the tongue, and to a lesser extent in parts of the pharynx, larynx, and epiglottis. Recreating those sensations in VR has resulted in a handful of attempts at a flavor user interface, relying on such mechanisms as chemical, thermal, and electrical stimulation, as well as iontophoresis.

    The chemical approach usually involves applying flavoring chemicals directly onto the tongue, but this requires room for bulk storage of said chemicals, and there is a long delay time that is not ideal for VR applications. Thermal variations applied directly to the tongue can stimulate taste sensations but require a complicated system incorporating a cooling subsystem and temperature sensors, among other components.

    Read full article

    Comments

    • tagscience tagscience tagscience tagaugmented reality tagaugmented reality tagaugmented reality tagextended reality tagextended reality tagextended reality taghaptic interfaces taghaptic interfaces taghaptic interfaces taghuman-computer interface taghuman-computer interface taghuman-computer interface tagvirtual reality tagvirtual reality tagvirtual reality tagscience tagscience tagscience tagaugmented reality tagaugmented reality tagaugmented reality tagextended reality tagextended reality tagextended reality taghaptic interfaces taghaptic interfaces taghaptic interfaces taghuman-computer interface taghuman-computer interface taghuman-computer interface tagvirtual reality tagvirtual reality tagvirtual reality tagscience tagscience tagscience tagaugmented reality tagaugmented reality tagaugmented reality tagextended reality tagextended reality tagextended reality taghaptic interfaces taghaptic interfaces taghaptic interfaces taghuman-computer interface taghuman-computer interface taghuman-computer interface tagvirtual reality tagvirtual reality tagvirtual reality

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    • Ar chevron_right

      The Atari 7800+ is a no-frills glimpse into a forgotten gaming era

      news.movim.eu / ArsTechnica • 26 November 2024

    Like a lot of children of the '80s, my early gaming nostalgia has a huge hole where the Atari 7800 might have lived. While practically everyone I knew had an NES during my childhood—and a few uncles and friends' older siblings even had an Atari 2600 gathering dust in their dens—I was only vaguely aware of the 7800, Atari's backward compatible, late '80s attempt to maintain relevance in the quickly changing console market.

    Absent that kind of nostalgia, the Atari 7800+ comes across as a real oddity. Fiddling with the system's extremely cumbersome controllers and pixelated, arcade-port-heavy software library from a modern perspective is like peering into a fallen alternate universe, one where Nintendo wasn't able to swoop in and revive a flailing Western home video game industry with the NES.

    Even for those with fond memories of Atari 7800-filled childhoods, I'm not sure that this bare-bones package justifies its $130 price. There are many more full-featured ways to get your retro gaming fix, even for those still invested in the tail end of Atari's dead-end branch of the gaming console's evolutionary tree.

    Read full article

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    • taggaming taggaming taggaming tagatari tagatari tagatari tagatari 7800 tagatari 7800 tagatari 7800 taggaming taggaming taggaming tagatari tagatari tagatari tagatari 7800 tagatari 7800 tagatari 7800 taggaming taggaming taggaming tagatari tagatari tagatari tagatari 7800 tagatari 7800 tagatari 7800

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    • Ar chevron_right

      The Atari 7800+ is a no-frills glimpse into a forgotten gaming era

      news.movim.eu / ArsTechnica • 26 November 2024

    Like a lot of children of the '80s, my early gaming nostalgia has a huge hole where the Atari 7800 might have lived. While practically everyone I knew had an NES during my childhood—and a few uncles and friends' older siblings even had an Atari 2600 gathering dust in their dens—I was only vaguely aware of the 7800, Atari's backward compatible, late '80s attempt to maintain relevance in the quickly changing console market.

    Absent that kind of nostalgia, the Atari 7800+ comes across as a real oddity. Fiddling with the system's extremely cumbersome controllers and pixelated, arcade-port-heavy software library from a modern perspective is like peering into a fallen alternate universe, one where Nintendo wasn't able to swoop in and revive a flailing Western home video game industry with the NES.

    Even for those with fond memories of Atari 7800-filled childhoods, I'm not sure that this bare-bones package justifies its $130 price. There are many more full-featured ways to get your retro gaming fix, even for those still invested in the tail end of Atari's dead-end branch of the gaming console's evolutionary tree.

    Read full article

    Comments

    • taggaming taggaming taggaming tagatari tagatari tagatari tagatari 7800 tagatari 7800 tagatari 7800 taggaming taggaming taggaming tagatari tagatari tagatari tagatari 7800 tagatari 7800 tagatari 7800 taggaming taggaming taggaming tagatari tagatari tagatari tagatari 7800 tagatari 7800 tagatari 7800

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    • Ar chevron_right

      The Atari 7800+ is a no-frills glimpse into a forgotten gaming era

      news.movim.eu / ArsTechnica • 26 November 2024

    Like a lot of children of the '80s, my early gaming nostalgia has a huge hole where the Atari 7800 might have lived. While practically everyone I knew had an NES during my childhood—and a few uncles and friends' older siblings even had an Atari 2600 gathering dust in their dens—I was only vaguely aware of the 7800, Atari's backward compatible, late '80s attempt to maintain relevance in the quickly changing console market.

    Absent that kind of nostalgia, the Atari 7800+ comes across as a real oddity. Fiddling with the system's extremely cumbersome controllers and pixelated, arcade-port-heavy software library from a modern perspective is like peering into a fallen alternate universe, one where Nintendo wasn't able to swoop in and revive a flailing Western home video game industry with the NES.

    Even for those with fond memories of Atari 7800-filled childhoods, I'm not sure that this bare-bones package justifies its $130 price. There are many more full-featured ways to get your retro gaming fix, even for those still invested in the tail end of Atari's dead-end branch of the gaming console's evolutionary tree.

    Read full article

    Comments

    • taggaming taggaming taggaming tagatari tagatari tagatari tagatari 7800 tagatari 7800 tagatari 7800 taggaming taggaming taggaming tagatari tagatari tagatari tagatari 7800 tagatari 7800 tagatari 7800 taggaming taggaming taggaming tagatari tagatari tagatari tagatari 7800 tagatari 7800 tagatari 7800

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    • Ar chevron_right

      NASA awards SpaceX a contract for one of the few things it hasn’t done yet

      news.movim.eu / ArsTechnica • 26 November 2024

    When you compare SpaceX to the world's other space enterprises, it's probably easier to list the things SpaceX hasn't done instead of reciting all of the company's achievements.

    One of these is the launch of nuclear materials. SpaceX has launched a handful of planetary science missions for NASA, but these spacecraft have all used solar arrays to generate electricity. In this century, NASA's probes relying on nuclear power have all flown on rockets built by United Launch Alliance (ULA), a 50-50 joint venture between Boeing and Lockheed Martin.

    This is about to change with a $256.6 million contract NASA awarded to SpaceX on Monday. The contract covers launch services and related costs for SpaceX to launch Dragonfly, a rotorcraft designed to explore the alien environment of Saturn's largest moon, Titan.

    Read full article

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    • tagscience tagscience tagscience tagspace tagspace tagspace tagdragonfly tagdragonfly tagdragonfly tagfalcon heavy tagfalcon heavy tagfalcon heavy taglaunch taglaunch taglaunch tagnasa tagnasa tagnasa tagnuclear tagnuclear tagnuclear tagplanetary science tagplanetary science tagplanetary science tagsaturn tagsaturn tagsaturn tagsolar system tagsolar system tagsolar system tagspacex tagspacex tagspacex tagtitan tagtitan tagtitan tagscience tagscience tagscience tagspace tagspace tagspace tagdragonfly tagdragonfly tagdragonfly tagfalcon heavy tagfalcon heavy tagfalcon heavy taglaunch taglaunch taglaunch tagnasa tagnasa tagnasa tagnuclear tagnuclear tagnuclear tagplanetary science tagplanetary science tagplanetary science tagsaturn tagsaturn tagsaturn tagsolar system tagsolar system tagsolar system tagspacex tagspacex tagspacex tagtitan tagtitan tagtitan tagscience tagscience tagscience tagspace tagspace tagspace tagdragonfly tagdragonfly tagdragonfly tagfalcon heavy tagfalcon heavy tagfalcon heavy taglaunch taglaunch taglaunch tagnasa tagnasa tagnasa tagnuclear tagnuclear tagnuclear tagplanetary science tagplanetary science tagplanetary science tagsaturn tagsaturn tagsaturn tagsolar system tagsolar system tagsolar system tagspacex tagspacex tagspacex tagtitan tagtitan tagtitan

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    • Ar chevron_right

      NASA awards SpaceX a contract for one of the few things it hasn’t done yet

      news.movim.eu / ArsTechnica • 26 November 2024

    When you compare SpaceX to the world's other space enterprises, it's probably easier to list the things SpaceX hasn't done instead of reciting all of the company's achievements.

    One of these is the launch of nuclear materials. SpaceX has launched a handful of planetary science missions for NASA, but these spacecraft have all used solar arrays to generate electricity. In this century, NASA's probes relying on nuclear power have all flown on rockets built by United Launch Alliance (ULA), a 50-50 joint venture between Boeing and Lockheed Martin.

    This is about to change with a $256.6 million contract NASA awarded to SpaceX on Monday. The contract covers launch services and related costs for SpaceX to launch Dragonfly, a rotorcraft designed to explore the alien environment of Saturn's largest moon, Titan.

    Read full article

    Comments

    • tagscience tagscience tagscience tagspace tagspace tagspace tagdragonfly tagdragonfly tagdragonfly tagfalcon heavy tagfalcon heavy tagfalcon heavy taglaunch taglaunch taglaunch tagnasa tagnasa tagnasa tagnuclear tagnuclear tagnuclear tagplanetary science tagplanetary science tagplanetary science tagsaturn tagsaturn tagsaturn tagsolar system tagsolar system tagsolar system tagspacex tagspacex tagspacex tagtitan tagtitan tagtitan tagscience tagscience tagscience tagspace tagspace tagspace tagdragonfly tagdragonfly tagdragonfly tagfalcon heavy tagfalcon heavy tagfalcon heavy taglaunch taglaunch taglaunch tagnasa tagnasa tagnasa tagnuclear tagnuclear tagnuclear tagplanetary science tagplanetary science tagplanetary science tagsaturn tagsaturn tagsaturn tagsolar system tagsolar system tagsolar system tagspacex tagspacex tagspacex tagtitan tagtitan tagtitan tagscience tagscience tagscience tagspace tagspace tagspace tagdragonfly tagdragonfly tagdragonfly tagfalcon heavy tagfalcon heavy tagfalcon heavy taglaunch taglaunch taglaunch tagnasa tagnasa tagnasa tagnuclear tagnuclear tagnuclear tagplanetary science tagplanetary science tagplanetary science tagsaturn tagsaturn tagsaturn tagsolar system tagsolar system tagsolar system tagspacex tagspacex tagspacex tagtitan tagtitan tagtitan

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    • Ar chevron_right

      NASA awards SpaceX a contract for one of the few things it hasn’t done yet

      news.movim.eu / ArsTechnica • 26 November 2024

    When you compare SpaceX to the world's other space enterprises, it's probably easier to list the things SpaceX hasn't done instead of reciting all of the company's achievements.

    One of these is the launch of nuclear materials. SpaceX has launched a handful of planetary science missions for NASA, but these spacecraft have all used solar arrays to generate electricity. In this century, NASA's probes relying on nuclear power have all flown on rockets built by United Launch Alliance (ULA), a 50-50 joint venture between Boeing and Lockheed Martin.

    This is about to change with a $256.6 million contract NASA awarded to SpaceX on Monday. The contract covers launch services and related costs for SpaceX to launch Dragonfly, a rotorcraft designed to explore the alien environment of Saturn's largest moon, Titan.

    Read full article

    Comments

    • tagscience tagscience tagscience tagspace tagspace tagspace tagdragonfly tagdragonfly tagdragonfly tagfalcon heavy tagfalcon heavy tagfalcon heavy taglaunch taglaunch taglaunch tagnasa tagnasa tagnasa tagnuclear tagnuclear tagnuclear tagplanetary science tagplanetary science tagplanetary science tagsaturn tagsaturn tagsaturn tagsolar system tagsolar system tagsolar system tagspacex tagspacex tagspacex tagtitan tagtitan tagtitan tagscience tagscience tagscience tagspace tagspace tagspace tagdragonfly tagdragonfly tagdragonfly tagfalcon heavy tagfalcon heavy tagfalcon heavy taglaunch taglaunch taglaunch tagnasa tagnasa tagnasa tagnuclear tagnuclear tagnuclear tagplanetary science tagplanetary science tagplanetary science tagsaturn tagsaturn tagsaturn tagsolar system tagsolar system tagsolar system tagspacex tagspacex tagspacex tagtitan tagtitan tagtitan tagscience tagscience tagscience tagspace tagspace tagspace tagdragonfly tagdragonfly tagdragonfly tagfalcon heavy tagfalcon heavy tagfalcon heavy taglaunch taglaunch taglaunch tagnasa tagnasa tagnasa tagnuclear tagnuclear tagnuclear tagplanetary science tagplanetary science tagplanetary science tagsaturn tagsaturn tagsaturn tagsolar system tagsolar system tagsolar system tagspacex tagspacex tagspacex tagtitan tagtitan tagtitan

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